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Cool little adventure

I really like the pixel art and attention to detail in the animations

Controls are in a bit of an odd spot, cause i feel there's nothing wrong with how they feel = how the character moves the physics of jumps etc... but the chosen mapping of keys make some actions more difficult then they would be for exemple the dash move on a very close key to the movement ones, and the down direction to attack was a bit unusual, plus i felt it wasn't all that intuitive that the doors required the mouse when i thought it was only to access the alchemy book since it was a menu. So some remaping and you can already iron out some issues i'd say.

Now that said the Game has some really cool positives, i already mentioned the art and animation but i gotta point out also the cool cauldron "cinematic" when you craft a potion ^^ which takes me to the next cool thing, the way you managed to integrade the optional theme, in that since you play an alchemist, you craft your own upgrades once you collect enough ingredients.

Overall well done :)

(+1)

Thank you so much for the positive feedback!!

For the movement controls, some people wanted AWSDE controls, some wanted arrow key controls, so you are free to use both if you please! For UI space saving we only presented one option for the controls when hovering over the potion, but you're free to use the other controls for the game as well

No problem, and i totally get that key bindings can be a tough decision especially with all the possible layouts out there, especially since i also used a similar double bind config in the past to help people be able to play regardless :)