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(+1)

I love the art and the aesthetic of the game. Both the main character and the final boss are very expressive and their personality comes out beautifully with each frame. The physics based puzzles are nice, but sometimes there are too many objects and pushing the right one gets clunky.

Getting killed in one hit can be pretty brutal, especially on the boss fights, which can feel pretty random due to the attacks not being telegraphed enough. For example, in the last boss, the projectile that come from below are almost impossible to avoid on reaction.

Congrats on the submission!

Thanks for the feedback! It's our team's first game, we will keep it in mind!