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What I liked

  • The art was cool and consistent
  • I dug the moveable objects. I found it cool that I could use them to affect enemies, and more importantly, use them on pressure plates to unlock doors.
  • I liked that you had a couple boss fights.

Suggestions

  • 1 hit deaths. I feel like the minimum amount of hits should be three. One to assess the level and difficulty, and two more to try to make it through.
  • More feedback to the player. I had no clue if I was actually dealing damage to enemies until they actually died.
  • The final boss room. I don't have a problem with the boss itself, but those random projectiles that fly upwards are so fast and the previously mentioned points compound the problem. There's no feedback to the player. I feel like they should be slower and give off a warning noise (i have falling spikes and no warning noise or animation so I'm just as guilty of this)

Congrats on submitting your game!

thank you for the feedback!

(+1)

No problem!