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(+1)

This is a beautifully polished and slick entry! The dice pool movement system is an interesting idea, and I think the the keep die ability is particular engaging in forming strategies.

I really liked the visual style, even though it perhaps wasn't obvious what the symbols meant. A simple splash-screen the a legend would take care of that.

Lastly, I'd be very interested to see some more traditional roguelike gameplay tropes integrated into the core of the gameplay. I kept finding myself wondering 'what would interacting with a trap, or locked door feel like' as I was playing.

Congratulations on your success! I hope you are very proud of your achievement!

Thank you for playing and for the positive/ constructive feedback!

Thx for feedback on the keep mechanics, I as well think this is important for more depth. Yes, I have to add some splashscreen or more intro rooms/ step by step for the symbols/ tiles/ mechanics. I did it this way, thinking that roguelike means as well exploring and not having any info, but I will add in an update. Yes, I am thinking about adding some more traditional roguelike tropes/ items. Specifically some special abilities (teleport, shield, create block at any spot, ... all collectable and only usable once).