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Thank you for playing and for the positive/ constructive feedback!

Thx for feedback on the keep mechanics, I as well think this is important for more depth. Yes, I have to add some splashscreen or more intro rooms/ step by step for the symbols/ tiles/ mechanics. I did it this way, thinking that roguelike means as well exploring and not having any info, but I will add in an update. Yes, I am thinking about adding some more traditional roguelike tropes/ items. Specifically some special abilities (teleport, shield, create block at any spot, ... all collectable and only usable once).