Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits) (+2)

Insanely well-polished Shoot the Bullet-like game, with great presentation and execution all around.

Most patterns are fairly interesting/engaging to play against (mostly due to their bullet speed), though due to the fact that they don’t(?) seem to increase in difficulty as you take photos makes some of them (particularly any of them that need more than 5 shots, or all of the early game spells being 5 shots) feel like they take longer than they “should”.

It would be nice if you were able to freely select stages (or at least reset the run entirely, given route-based structure), since once you finish a stage you can’t play scenes from previous stages again until you finish the route.

I’m not sure if this is an issue with my system (75 FPS monitor again), but the player’s movement feels very slightly more delayed/input-laggy than usual.

(+1)

Thanks for playing and congrats on capturing all the hearts! 
Having the patterns increase in difficulty as you take photos was an idea at first, but submitting this was pretty close so it got cut out.
Also, a free-play mode sounds like a good idea, maybe as a reward for a 100% clear... and a reset option could also work well.
I can't notice any lag or delay on player movement, but it could be because of the camera code running this time around.

(2 edits) (+1)

For the free play point I’d argue to just let that be a thing from the get-go and let any scene you’ve had access to be playable there.

By the time I was trying to 100% the game, in order to quickly reach the stages I haven’t done yet I was replaying/skipping through already-seen date scenes (including finishing runs to put me back at the beginning) until I got a combination that gave me new stages.