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Thank you for playing!

I definitely agree with you on that.  I had some difficulty getting all the pieces (head, body, gun, legs) to all align an play nice with movement and animation.   I also found out the hard way that if your sprite isn't even, it gets stuck in walls. Conceptually we wanted to show a character with decayed movement and capabilities that gradually got repaired and refined.

I think ultimately, without the background tiles, the animated stars to show motion were just too much.  Thanks for input!