Thank you for playing!
I definitely agree with you on that. I had some difficulty getting all the pieces (head, body, gun, legs) to all align an play nice with movement and animation. I also found out the hard way that if your sprite isn't even, it gets stuck in walls. Conceptually we wanted to show a character with decayed movement and capabilities that gradually got repaired and refined.
I think ultimately, without the background tiles, the animated stars to show motion were just too much. Thanks for input!