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(+1)

Very sharp shmup roguelike. Though the shooting takes place on a vertical plane, the controlled scrolling nature, flowing controls, and beam weapons evoke Defender vibes. The presentation and sound are top notch, very expressive animations and transitions. Love the distinct palette, but sometimes the shooting is a bit hard to read with certain enemy types on the backdrop. I'm curious what the best strategies are here, I fully invested in the beam weapon which felt the most comfortable to me, and it wasn't long until I was razing through the fleets. Really well done.

(+1)

Thanks for playing. I want to make lots of adjustments to the balance in a future revision. Beam weapons do seem good, I admit, but there are some ludicrous missile weapons you can pick up if you're lucky (see below, yes that's a boss wiped out in less than a second :S). The weapons are far too swingy at the moment. A lot of it can come down to just getting lucky with weapon drops.