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Thank you so much for your feedback! We really appreciate it.

About the falling speed and bad camera work, we are fully aware that it sucks in the current state. Maybe I should've sitck with a simpler approach like a fixed camera and no smooth following (since this smoothness is the main cause of it not properly following when the player is falling)

And the boss needs a visual output to tell people you can't hit it unless its vulnerable (show that you're dealing 0 damage instead of not showing anything). Because it has a vulnerable state, after hitting the ground.

Anyways, thanks again for the input and for playing!!