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Nice solid entry!  You did a great job adding lots of content and things to do.  The weapons all feel different and provided a cool spice to gameplay and the checkpoints were a fantastic addition.  Will be cool to see where you take this one.

I would polish the stuff that happens on hit to both the player and enemies, as well as making the enemy attacks more varied, or add more types.

Good job!

Thanks i'm glad you liked it !

I packed as much content as i could make within the allowed timeframe, wasn't sure i could pull off a proper save system for all the upgrades and such for a jam game so i decided on the current checkpoint system instead so that progress is kept and you restart in the last room you reached, i felt this was an ok compromise of it not being too punishing for death.

Yeah enemies need some work, though they do have some variation on their attacks for the skeletons, i would have done the same to others with better planning on mypart and more time, cause as it is, the large guards have all ready to have variation i just couldn't work on more animations to add, and wizards have their palette swaps all in but no code for alternatives in so they remain unseen for the same reasons :/

Thanks again for giving my entry a spin ^^