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Thank you so much for the awesome feedback!  I love what Colin did with the design.  The movement, however got a little funky with the different parts.  I'm not sure what that was about.  It's nice to see the parts were noticed.  The boss, is also comprised of several pieces.

Great perspective on the map.  I think it will feel a lot better with a tighter and more focused design.  When it was built, I decided to change the collision system to a tile (vs. object) based system which presented a lot of other challenging issues I was not prepared to handle.  Something also prevented the final room from loading, which is why the end screen wound up being just an image.  I think it will be great to have a write up about the process once we are done with the Jam  ratings.

Yeah, the movement was supposed to be better earlier on, but I ran out of time making collectables and the upgrade logic.   I think ultimately, it just feels better with better movement.  Will definitely be tweaking this.

A mini-map is planned to aid with navigation, but I also think the tighter level design would aid in this  as well.   I'm thinking about a different approach to  the level design as well.

Thanks again for playing!