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(3 edits)

Notes: Personally this was one of the hardest limitations to create an original mechanic apart from narrative. I spent a couple of days just thinking and discarding ideas.

  • Zombies? meh…
  • A player that starts as human, then zombie, then skeleton and then ghost? meh..
  • A world where when you die you go to a mirrored scenario (the other side) meh…

Finally I did this in a day. when you die you have to change direction, while you are in Limbo. It’s short, but hard to beat.

Anyway, I was interested in using a new physics engine so at least I learned something new. I hope somebody likes this thing lol. I’m eager to see other people’s ideas!