Nice concept. A different color for the ones above especially the one getting ready to wrap to the bottom would go a long way to making this more enjoyable. Also, you could enhance it with some graphics, some sound effects, an ambient music track, especially one that could speed up as the void gets closer (like in Super Mario World when the timer gets below 100, a tone plays and the music speeds up). Other minor polish after that could be a slight bounce or graphical effect when dropping onto land, maybe a whoosh sound when you drop through a gap, some cheering if you clear 1, 2 or 3 gaps without hitting land, maybe even a score multiplier for doing this. This would make a great mobile game with touching either side of the screen controlling left/right movement.
Viewing post in Deep Dream jam comments
I could tell you implemented the changes, but I ran into some major issues playing in the browser. I've noticed that for some reason without hardware acceleration Unity Web seems to barely run. I switched over to my other machine and had a better time, but for some reason the music and sound effects didn't load for some time. I was halfway through the level before they started playing. Maybe see if the assets can be preloaded maybe? Not sure. Also, occasionally the game would either overlap two rows or give me a solid row (not sure which) but it was an auto game over. Also, when the frame rates drop at the beginning of the game it is possible to fall into the void from above. That is an instant death and weird, too. Not sure how to fix that except maybe if the void is below the player, then don't drop the player down, but bring the rows up?? It was weird. Sorry. I loved the touches you added, but overall the game became less playable for me. I'd be willing to test it again later if you want to try and fix these issues? You might have to find someone with an older or lower end machine to test the low frame rate issues (if you even want to bother). I still love the game idea and changes you've added. :)