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Thanks for the feedback!  Do you mean hardware acceleration in the browser?  I'd be interested to know more about that as I really liked being able to publish the game to WebGL (my first time using WebGL in the browser) and I'd like to do more of that.  

I have also noticed the ships flying off the surface when they hit the serpent or a low piece of land.  That whole mechanic was kinda rushed so and I think the colliders are messing with my spherical gravity code.  I've already done some retooling and I'll keep working on it.  No Flying Dutchman in my game :-)  Thanks again for the detailed write-up.

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Yes. hardware acceleration in the browser. It also could have just been because I have lower end machines, too, but they seem to play a lot of games okay if only a little slow at times.

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I'm sure it doesn't help that I haven't optimized the models yet either.