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brentcrane

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A member registered Nov 17, 2021 · View creator page →

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Lightning OP! :D

Fantastic game, actually really enjoyed playing through to the end. My laptop has a touch screen, so it was actually really nice to drag the spells around with my finger. Some really fun ideas, and with some more polish and content, I think you have a solid game on your hands! I'd love to see more, awesome entry! Well done! :)

I truly believe this is a fantastic concept and a solid implementation. Y'all nailed it! I love what you made here, and had a lot of fun playing it. Was absolutely left wanting more! I'm sure you have loads of ideas on what you would have wanted to add given enough time, but even still you have the starting point for something that could be really great. Awesome submission! <3

Welp, I couldn't stop until I got all the upgrades :D

I have a bit of a soft spot for these types of games. I realize you didn't get to implement the features you wanted to, but I really like the idea and would love to see more of this :)

Automine 8 go brrrrrrr

I really like this entry, although it did take me a few minutes to parse the instructions and figure things out. It was really satisfying to organize the colors and try to shuffle things out of the way :) I seem to be running into an issue (maybe a feature) where the pieces will just disappear when a piece is double clicked, and I often get stuck with unmovable black pieces. Perhaps that's intended, I just didn't understand what was going on :D  I really like this concept - great submission!

Fun idea! Combining a herd of sheep into a mega sheep is a funny experience. Camera controls were a little bit irritating (like when the camera moves when I try to click the "merge sheep" button), and the sheep seem to get stuck pretty easily, but over all it was a funny experience. Love the dialogue too :D  Nice entry! Well done!

You have a very talented pixel artist - game looks lovely! Over all its a really neat idea - combine the elements to change slime's type, and each slime has different properties! Only gripe is that there seems to be a problem with jumping. Even as a "normal" slime, I found myself needing to spam the jump key, and it only seems to register every 4-5 presses. It is very inconsistent on when it wants to jump or when it doesnt. This happens when sitting still, on a flat piece of open ground, using a normal slime, after a couple minutes of gameplay. Either way, great entry, and a cool concept! Nice work team :)

Really like the physics on the blocks. Game is really relaxing, until the letters start approaching the top.. Then the stress hits! Turns out my vocabulary is pretty bad, so I found myself sitting there mouthing non-words like "FWwwaaaa... TEeeSSfff... Brrruuu.." :D   Great entry, nice work!

I'm really bad at it, but this is a really fun one! Really cool to try the different loadouts to see what was most effective. I found the first gun to be the most effective and fun to use. Great entry!

Okay, I must start by saying that I have a soft spot for farming games, and for watching numbers go up... After amassing about 13k bear-bucks and playing for 67 (in-game) days... All I can say is that this game is beautiful. I mean, it's a quick play, but I loved it. The visuals are just fantastic, and I loved how the music came from the house so you know where you were on the game world. Really nice touch. The UI is clean, the movement is smooth.... Just great! Only things I would add (beyond more content and such) would be a "click and hold" sort of tilling and planting method (much like the harvesting), and perhaps a "remove" tool so I can fix mistakes in my perfectly rectangular crop field. Maybe some connected textures for when crop spots are next to eachother? Of course, this is a jam, so I know a lot of this is just "nice to have". Such a great job!

This is probably among my favourite for this jam. Awesome idea, and actually really fun to play. Seems like there are a couple bugs features to chip away at, but overall I loved making a giant skele-ball of doom. Only a few points of feedback: I would have liked if the nodes on the (super awesome) minimap would disappear once they were destroyed. I had a hard time finding the last towers and gave up after searching for a while. Lastly, I think there might be an issue where in the late game, you would no longer be able to convert peasants. I was at around 2500 score when this happens, if it helps. Perhaps just a one-time-thing :)  Honestly like this one, some really interesting pieces that I found myself thinking "hmmm, how did you do this?". Excellent!

This one had me hooked for a while. I was able to pick it up and play without even reading the tutorial - that says a lot about your design! Well done. I would absolutely download this to my phone to play on the bus. :D

**Headphone warning**

Neat concept! I liked the movement, felt smooth. The idea of combining creatures into some sort of mutated version is interesting. Only gripe is as others have said - the music is really hard on the ears. Regardless, I hope you feel better soon! Still a solid entry given your circumstances.

This is a really neat concept! I love the idea of using two styles for an actual functional reason. The wizard dialogue was a nice touch, too. "This fire is dope!" :D