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(+1)

Cool to see a continuous space simultaneous-turn game :) I liked the concept and tactical element. A few minor issues prevented me from enjoying the game fully. I’ve seen scroll sensitivity is always a problem for the web export in Godot (in this case for the map zoom). Also the game seemed to glitch/frame a lot. Not sure if this is a problem just for me. Especially liked launching the mini-harvesters! They create nice crop-circle formations :) (screenshot attached). Also liked the “Shrink Harvester” that you have to avoid, and “Prevent Enemy Turn”, which is tactical. Appreciate your work on the AI. Must have required some work. So is this is a simulator? I’m not well-versed in game terminology, but seems to me the game is structured more as a battle. Overall I found the concept interesting, with further development possible. Good going!


(2 edits)

Glad you had fun! Thanks for playing!


I did have some really inefficient code checking the wheat harvesting logic, which I ended up optimising a bit, but it definitely needed more. Performance does require a reasonably beefy machine with browser hardware acceleration.

If you are interested, the AI is pretty basic - essentially, the harvester spins in 5 degree increments and it has about 100 forward looking points. Every rotation increment, it counts if there is wheat available there, and if it has the most it has seen, it stores that angle for its next launch. Very simple stuff

Also the name "Simulator" was just a parody/joke of the genre, not an ACTUAL simulator (kind of like the famous game Goat Simulator) :-P

The harvester spawner/bomb was also my favourite powerup!