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Combine Harvester Simulator 2022's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 3.765 | 3.765 |
Originality | #4 | 4.176 | 4.176 |
Audio | #5 | 3.824 | 3.824 |
Fun | #7 | 3.824 | 3.824 |
Theme | #8 | 4.353 | 4.353 |
Accessibility | #10 | 3.176 | 3.176 |
Controls | #13 | 3.471 | 3.471 |
Graphics | #25 | 3.529 | 3.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.3
Wildcards Used
N/A
Game Description
Harvest the field faster than your rivals! Use any advantage you can with powerups scattered through the field.
How does your game tie into the theme?
The player plays as a "Combine" harvester
Source(s)
https://github.com/OllieOA/combineharvestersimulator2022
Discord Username
Ollieboy#2670
Participation Level (GWJ Only)
4
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Comments
Very fun game! It is a satisfaction to see the field all harvested after a tiring day of work!^^ I really like the upgrade that expands the width of the harvester!
Another one who went on the combine as a vehicle. I love it.
Controls reminds me some mini-golf game. That's pretty nice.
I had a lot of fun! Played through several levels, and felt like I was able to act more efficiently and develop a plan (which is always satisfying as a player). The theme is clearly on point in many ways. Sound and music match the gameplay and helped build the sensation of racing in combines. Great work!
Like the idea of dueling harvesters. Pleasant graphics, and easy controls and game play. Well done.
Cool to see a continuous space simultaneous-turn game :) I liked the concept and tactical element. A few minor issues prevented me from enjoying the game fully. I’ve seen scroll sensitivity is always a problem for the web export in Godot (in this case for the map zoom). Also the game seemed to glitch/frame a lot. Not sure if this is a problem just for me. Especially liked launching the mini-harvesters! They create nice crop-circle formations :) (screenshot attached). Also liked the “Shrink Harvester” that you have to avoid, and “Prevent Enemy Turn”, which is tactical. Appreciate your work on the AI. Must have required some work. So is this is a simulator? I’m not well-versed in game terminology, but seems to me the game is structured more as a battle. Overall I found the concept interesting, with further development possible. Good going!
Glad you had fun! Thanks for playing!
I did have some really inefficient code checking the wheat harvesting logic, which I ended up optimising a bit, but it definitely needed more. Performance does require a reasonably beefy machine with browser hardware acceleration.
If you are interested, the AI is pretty basic - essentially, the harvester spins in 5 degree increments and it has about 100 forward looking points. Every rotation increment, it counts if there is wheat available there, and if it has the most it has seen, it stores that angle for its next launch. Very simple stuff
Also the name "Simulator" was just a parody/joke of the genre, not an ACTUAL simulator (kind of like the famous game Goat Simulator) :-P
The harvester spawner/bomb was also my favourite powerup!
was a fun to play game. The music and the graphics tied the farming theme together.
Pretty fun game! :) Last couple of levels are very tough. Was pleasantly surprised when other farmers were competing on the same land. Overall very solid submission, well done.
Thanks for checking it out! Glad you enjoyed the enemy farmers. I was very happy with how they turned out. They might be a bit too powerful for the balance!
I liked the golf-like aspect of farming, especially in competition with other farmers.
-A fellow farmer
Awesome interpritation of the theme! Very fun collecting as much wheat as possible, and the power ups where a nice touch too!
Great idea! Feels like those golf games. I love eating up all the wheat. Very clever take on the theme. :)
what a terrifying concept.
great game