Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Really awesome entry! Very Great art, I love the palette! The platformer controller felt pretty good bar a few nitpicks, the levels were challenging and cool. Just a very solid entry all around.

Some minor things tho

- I think this was mentioned but yeah, jumping into a saw to immediately die since your holding in the direction of the saw was a bit annoying. Either stop the characters movement until they re-input the A/D key, or add i-frames after you blow up would be nice.
- Wasn't a huge fan of the music, maybe a longer loop or some more variance would be great, huge preference thing tho
- getting extra height of jump pads felt very clunky, I think I only got the height if I was holding Jump when I hit the pad, which led to weird maneuvers were I would jump on the the jump pad from above, or just hit the jump pad 3 times before doing the high jump. I think it would be nice if jump height was consistent on those pads.

But other than those few minor things, great work! Its hard to find much to criticize here, since the work is just very solid!

Thank you! The palette is one I found on lospec that I modified a bit to fit my needs. The player controller took a while to do (I wanted to add things like coyote time and jump buffering so it would feel good). I was a bit worried about the levels being too hard, but I’m glad you liked them!

Iframes/a movement delay would have been good, yes. Giving players an advantage like that is something that can make the game go from rage inducing to fun, and I’ve made a note of that for future projects.

Music is my weakest area, so I’ll try improve for future jams.

I agree, the jump pads were not at all as polished as I wanted them to be. I wanted to go for a similar thing to what’s in celeste with the whole holding space thing, but I didn’t have enough time to fully polish it. 

I really appreciate you leaving feedback! Constructive criticism is exactly what I wanted from this jam so I can improve, so ty for taking time to both play the game and leave a comment!! :D