Also, fantastic work on the accessibility options! Remapping keys, colourblind mode, and high-contract enemies to background - you really put care into this!
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Thanks! Glad you enjoyed it! I don't have a monitor of that resolution, and I didn't have any antialiasing setting on in Godot, so I'm not sure how the sprites got messed up, I'll have to look into it. I'm glad you liked the accessibilty options! I've been studying them since the last jam since I missed out on getting them done that time. I'd ideally like to have them in everything I do, unless it's not neccessary. :)