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What type of graphics are you planing for the Unity version? If it's all 3D, are you sure it will look as pleasing, as the hand drawn 2D graphics? I saw many projects going from 2D to 3D and losing their art quality and prettiness. To make a proper 3D is really hard - you need modelers, riggers, animators, etc. Also, you would need to use all the latest shaders, GI (global illumination), reflections, etc, to make it look really good, so your programmer needs to be familiar with all of that.

Hi Art926,

The same artist that drew the original 2D character art is also creating the 3D versions.

As for Graphics, we intend to strive for the best balance between performance and appeal.

Here are some examples of the current draft 3D models including Steif and Ghist:



Please be aware that this is a work in progress and likely not reflective of how the models will appear in-engine once shaded/lit.

For an example scene of the graphical style, there is a demo video on our VerdictGames website (if you pay close attention you might even recognize a certain priest of Basanir):

https://verdictgames.com/

We will try to update our community pages regularly as we have more to share.

Thanks again for your question, and on-going support!