This was quite interesting, Although I am not usually a fan of luck, seeing what options the opponent had for combos, and certain moves getting more powerful gave the game a good amount of strategy. The idea of the men refusing to fight was nice, it happened to me when one of my other guys died, and I had to use a really weak one. That sort of emergent gameplay is exciting!
I think that going into another battle took a bit long, as you have to first pick your loot, then click back and pick a character again, with lots of transition. Also being able to see what kind of loot you will get would add another layer of planning to the game. I found the combo system hard to follow, maybe a more detailed explanation of what the different symbols mean?
I liked the voxel art style and the shader was super nice, the depth of filed effect was awesome.
Do the people look different as they get a heavier burden? maybe it was my imagination, but the variety in model colour and hair was great. I’m impressed you have animated 3d models in such a short time period.
Good job!