Great movement and shooting mechanics! I really like the way that enemies sort of ragdolls after they are killed, but also the differences between a dead enemy and an active enemy are subtle enough that it is easy to mistake the two. A nice explosion animation or a more intense color change would be both satisfying and help the player know "this thing ain't my problem no more". It was a lot of fun, and though there are bugs, the cool procedural generation more than makes up for it!