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Combinator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #30 | 3.203 | 3.333 |
Fun | #30 | 2.962 | 3.083 |
Audio | #38 | 2.562 | 2.667 |
Originality | #39 | 3.203 | 3.333 |
Theme | #41 | 3.122 | 3.250 |
Overall | #43 | 2.768 | 2.881 |
Controls | #45 | 2.482 | 2.583 |
Accessibility | #53 | 1.841 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.4.3.stable.mono.official
Wildcards Used
The More The Merrier
Game Description
Play as a modular stack of robots and fight your way out of a procedurally generated dungeon.
How does your game tie into the theme?
You play as a stack of modular robots that each modify your projectiles in a certain way. The robots in a stack "combine" their abilities to produce a unique projectile.
Source(s)
N/A
Discord Username
Atlinx#9623
Participation Level (GWJ Only)
0
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Comments
Procedurally generated dungeons are SO COOL. Nice job!
The movement and shooting was really well done. Along with the special effects for those things. I had a little trouble merging my pieces a the beginning and couldn't really tell what I was doing it for. In the end I just went on a mad run through the rooms shooting what I could and made it quite far. When I died there was no option to restart etc.? Very promising start, hope you continue it! :)
Great stuff! The combat was fun and I like the idea of recombining your little robot as you play! :)
great game, really enjoyable concept, would play more.
Great movement and shooting mechanics! I really like the way that enemies sort of ragdolls after they are killed, but also the differences between a dead enemy and an active enemy are subtle enough that it is easy to mistake the two. A nice explosion animation or a more intense color change would be both satisfying and help the player know "this thing ain't my problem no more". It was a lot of fun, and though there are bugs, the cool procedural generation more than makes up for it!
This was a lot of fun to check out! For some reason I could not combine things or change my configuration in anyway :(
But the basic game play of shooting in a procedural environment was enjoyable!
I did run into a bug at one point where enemies stopped shooting me and even after I killed them all, the room was still locked.
Keep making games!
I'm glad you enjoyed it! 馃檪 My team ran out of time so we couldn't do much polishing in the end (hence why there are still various bugs still in the game). I'll definitely continue developing this though.
I really like the combination of modules to make different abilities idea. Good job on procedural dungeons and fog. Lots of potential with this idea!