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Trencher

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A member registered Mar 11, 2022 · View creator page →

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I didn't have one, but that would have made a lot of sense! 

Thanks for playing!

I see what you are saying, @Indigobeetle

I think a part of it is that a fair share of jammers are still making some of their first few games and probably just haven't developed the skills to think about implementing a wide array of games quite yet.

I also think the theme "Overload" is more flexible than previous ones (like Ascension, Malfunction, Train, Rain or Shine, etc.). I believe this is the primary cause. Sometimes, I like to be really "on" theme, but also avoid anything that I think would be commonly implemented ideas.

I'd like to think that I'm in a similar boat as you--sometimes I'll care TOO much about the theme instead of making something fun. For this jam, I really wanted the game's main crux to be struggling with Sensory/Information Overload.

Very original! I got 4, and was unsure how to wrap it up (I feel like I was so close!). Well done!

Very original! Love the sound, and the graphic style works for running a laundromat--it was endearing! Great work, had a lot of fun!

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Great work! It's very satisfying, and I love how cohesive your visuals are! I do agree about the UI--I honestly never left "shoot" mode, and that worked out for me. After the welcome screen I wasn't sure how to remind myself about how each mode performed.

Interesting premise! I think the first several spawns were too similar, and it takes a while for the action to start. I think the difficulty should be dropped a bit so it feels less repetitive, but the growth concept is strong!

For anyone who gets stuck on the first page, scroll the page larger in your browser (like 200%) and then you'll start seeing more!

A fantastic first game jam submission! Loved it! You did a terrific job! Everything was well thought out and you put out a complete product! Bravo!

Your main character is fantastic! I really love how natural his subtle animations are. I wish that there was a dash or something else to get out of situations where they barricade the entrance.

Congrats on your first GWJ jam! I think it is an excellent first step. I love how your graphics/UI are very cohesive (which seems consistent with all of your games), and it was a fun idea! The more game jams I do, the better I understand how to prioritize different components so that I can get to the finish with a certain level of "doneness". Like you, I had no audio for my first game jam submission! I had fun, and you did a great job!

Me too! This game was a chance to learn how to navigate accessing folders and how to add images/shapes dynamically (which was new for me). The bug was very annoying,  but it taught me two lessons:

1) Test your export more thoroughly than "yes, a main menu screen pops up, I should be good".

2) Files in res:// are much more easily accessible in the editor than after exporting (and for good reasons).

Thanks for playing!

Thank you for taking the time to play!

I have a tendency to make the games I make a little too challenging--living in the game for a week makes me too used to moving around and testing, which makes me incorrectly gauge a new player's experience, I think. I made all the creepy character art, so I appreciate that you liked that more than the generic open-source back image that I used! Next time, I'll consider making a simple background in my own style (though for time's sake, I always tell myself I'll lean MORE into already available assets--so who knows what might be best for the next idea). 

Once again, thank you!

Thank you! I appreciate you taking the time to play!

Well done! I enjoyed playing. I like the visuals (very atmospheric), and the gunfire sounds blend in well with the music and are not overwhelming. I can definitely see how being overloaded by zombies could be an issue! I echo Svedek's comment in terms of understanding what I should do, but this is a great foundation.

It has finally been fixed! Once again, thank you for commenting early in the jam to ensure I was aware of the bug. I learned a lot about how Godot changes file storage after export!

Yup, it looks like the exports have an issue! Still, I appreciate you taking the time download and loading it up, I'll let you know if it get's fixed!

You are correct on all counts! We have a young one at home, so I only Jam about every other month or so, but I'll keep your name in mind and will reach out!

Hi Vittorio! Let me know if you are still looking to collaborate with someone. I have already started with an idea (and you'll likely find more talented developers), but let me know if you'd like me to discuss with you what I'm working on!

Thanks, David! I love your videos and am appreciative of all you do for the Godot community! Thanks for taking the time to play my little game!

You can kill snakes if you visit your ancestor and pay your respects!

Thanks for taking your time to try it out and play!

Exciting ending! I was certainly surprised. Fun music--this game made me smile and laugh for sure! Well done on your first Godot Wild Jam entry!

Certainly one of the clearest fits to the theme! Hard to go more underground than that! I like the rogue light elements, though it was tough for me to choose when to avoid heat or when to collect resources! I had a very fun time, thanks!

I made my way to the top (for now). A high score mechanic definitely brought out my competitive side. This was a fun take on a classic!

Great work! I wish that I had games like this when I was learning to type as a kid! I could technology classes having kids play games just like to practice typing skills. Excellent use of assets--you made a cohesive style that is beautiful!

Take down the man!! Anarchy! 

That was a fun romp! Good job making such a unique experience in such a short time! Well done!

Loved it. I feel like game jams are a tough place to tell a story, and your ending/music was a superb way to have an emotional send-off. This is the start of something I could see being on Gamepass!

I had a lot of fun! I couldn't figure out the last code, and I'm suspicious it was because I said the wrong to the character you say things to (vague spoiler-free explanation)? It looks great, feels fun, and makes me feel very underground indeed! Great work!! 

Loved this! Absolute wonderful entry for your first Godot Wild Jam. All of your art assets work well together. I wanted to get the 'good' ending, so I didn't take any upgrades. Great visual effects (especially the screen shake). Well done!

I love getting to see some 3d Godot games! Like everyone else is saying, that atmosphere is top-notch: built upon good meshes, good audio, and great lighting. Especially for your first Godot Wild Jam, this is a fantastic entry!

Congratulation on getting your first Godot Wild Jam submitted! Getting anything completed enough to compile and post on itch.io is an accomplishment. Like @Daseril said, tacking on some more levels later on might be a good idea since you have the foundation for more already built!

Definitely fits the theme!  Great job having an expanded functional toolset! I mostly had fun ziplining around with the gun. It was difficult to know what I was supposed to do at first, or what each tool did, but for your first Godot Wild Jam outing, it is a great start!

Thanks for playing and trying it out! It wasn't Firefox that let you down, it was me! Haha, For some reason I liked the click to move (not hold) and seriously should have added alternative movement styles!

Overscoping is certainly a classic game jam challenge--I had hoped to add "levels" and a tutorial, and just do more balancing (snake speed, mole speed,  detection areas, map size, etc). I almost wish I had spent more time on balancing that on the ancestor features, but hearing you liked them makes me feel better!

Wow! Great game jam game! Really epitomized what I felt when I was playing in the NES/SNES era of gaming! Excellently well rounded and strong game! Bravo!

Great work, Ben! Your action RPG was my first Godot adventure, and two years later I am in it deep!  My wife and I played this for quite a while! Very fun, good design space, and great at making you feel that "one more level" feeling! Thank you so much for sharing this journey on your youtube channel--I'm personally grateful for your contributions to the Godot family! 

Fun concept! Great work for your first Godot Wild Jam! We played and got to 63 km and 90ish km. Some more variety would help, and a little more control could go a long way.

Very ambitious! It does a wonderful job following the theme and expanding upon it with a significant amount of features!

I think the game is a little too fast and light feeling for me as it makes it a little chaotic to know what to do next, but that may be a personal preference. Great work working together to get this done! Well done!

This was a super cool and unique game! We were playing it and having fun, but we feel like we might be missing a concept? Is there any way to defend your upload point, or does that aspect make it an inevitable race against time?

It was certainly challenging, and I am still a poor hacker. :D Love the aesthetic...the game is jamming!

Well done!

This was your first two weeks with Godot? Fantastic job! There are certainly a few bugs here and there, but your first outing was terrific. Others have mentioned similar stuff, but here is what stands out to me.

-- Inconsistent fishing bobbers (mine filled up on its own, my wife's version was on ultra-hard mode)

-- The controls were a little tricky.

But, especially for your first go, your art was great! Your sound was great! You incorporated multiple game types and enemies on your first try! Well done!

Congratulations on your Godot Wild Jam entry! The aesthetics of the game are really well done, and it has a great vibe! The controls were smooth, and the game is visually atmospheric. 

My wife and I found memorizing the trap location to be more frustrating than fun, and I think this could have been mitigated with either smaller maps, grid-based movement, or more visual clues as markers or ways to spot traps. 

Besides that, well done!

Thanks for the great feedback! I think you are spot-on. I appreciate you taking your time to review it!