I like the game! It's pretty nice but I agree that the boss is hard to judge. Other than that it was fun!
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I will see what I can do! Originally I planned to introduce an alternate item/weapon where you throw the hat instead of swing it, but I never got to implementing, specifically for cases like this where it can bring you into the danger zone to hit them. However, I can definitely look at increasing the distance out of the hat swing. And then possibly implementing the hat boomerang idea, too.
Thanks again! :)