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Thanks Twisted!

So for the boss, he's always vulnerable (his head), so it's basically about swooping in and hitting whenever you can. Is there any way I can improve it at all, do you think? It was my first time making a boss hahaha.

(+1)

I'd say making the players attacks hit box bigger is a good way to do it. It was hard to land hits even when I was directly on him ^-^

(+1)

I will see what I can do! Originally I planned to introduce an alternate item/weapon where you throw the hat instead of swing it, but I never got to implementing, specifically for cases like this where it can bring you into the danger zone to hit them. However, I can definitely look at increasing the distance out of the hat swing. And then possibly implementing the hat boomerang idea, too.

Thanks again! :)