Thanks Twisted!
So for the boss, he's always vulnerable (his head), so it's basically about swooping in and hitting whenever you can. Is there any way I can improve it at all, do you think? It was my first time making a boss hahaha.
I will see what I can do! Originally I planned to introduce an alternate item/weapon where you throw the hat instead of swing it, but I never got to implementing, specifically for cases like this where it can bring you into the danger zone to hit them. However, I can definitely look at increasing the distance out of the hat swing. And then possibly implementing the hat boomerang idea, too.
Thanks again! :)