So for the boss, he's always vulnerable (his head), so it's basically about swooping in and hitting whenever you can. Is there any way I can improve it at all, do you think? It was my first time making a boss hahaha.
I will see what I can do! Originally I planned to introduce an alternate item/weapon where you throw the hat instead of swing it, but I never got to implementing, specifically for cases like this where it can bring you into the danger zone to hit them. However, I can definitely look at increasing the distance out of the hat swing. And then possibly implementing the hat boomerang idea, too.
ok I finally played the game. first thing as you start the game the music plays from one ear. (I checked it was only the game) other then that, the bosses window to attack was hard to find hard. art is pretty good, sound other then the one ear thing good. 6/10
Thanks Mitzi! I couldn't figure out why the audio only played through one speaker, as well. I'm not entirely sure how Godot handles that, as the audio file itself plays through both speakers.
For clarification on the boss, do you mean the window to attack was hard to find, or that it was hard to find challenging?
Thanks again for playing and all of the suggestions! :D
I think the one speaker issue is because of the AudioStreamPlayer2D (I think that's what it's called?) I think you are supposed to just use AudioStreamPlayer as the 2D or 3D variants are based off position
Comments
I like the game! It's pretty nice but I agree that the boss is hard to judge. Other than that it was fun!
Thanks Twisted!
So for the boss, he's always vulnerable (his head), so it's basically about swooping in and hitting whenever you can. Is there any way I can improve it at all, do you think? It was my first time making a boss hahaha.
I'd say making the players attacks hit box bigger is a good way to do it. It was hard to land hits even when I was directly on him ^-^
I will see what I can do! Originally I planned to introduce an alternate item/weapon where you throw the hat instead of swing it, but I never got to implementing, specifically for cases like this where it can bring you into the danger zone to hit them. However, I can definitely look at increasing the distance out of the hat swing. And then possibly implementing the hat boomerang idea, too.
Thanks again! :)
ok I finally played the game. first thing as you start the game the music plays from one ear. (I checked it was only the game) other then that, the bosses window to attack was hard to find hard. art is pretty good, sound other then the one ear thing good. 6/10
Thanks Mitzi! I couldn't figure out why the audio only played through one speaker, as well. I'm not entirely sure how Godot handles that, as the audio file itself plays through both speakers.
For clarification on the boss, do you mean the window to attack was hard to find, or that it was hard to find challenging?
Thanks again for playing and all of the suggestions! :D
hard to find
I think the one speaker issue is because of the AudioStreamPlayer2D (I think that's what it's called?) I think you are supposed to just use AudioStreamPlayer as the 2D or 3D variants are based off position
:O That could be. I am indeed using the AudioStreamPlayer2D. I'll try it out and see if that fixes it. Thanks Twisted! :D
Could not hit the play button, and I tried every button I can think of
'A' key isn't working for you? I'll update description to specify that A is the primary key.
Had to fix bugs so it's now re-uploaded with those fixes.