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I hear you about the keyboard controls being...pretty bad, lol.  I found myself using the mouse a lot while testing but figured not everyone would like using the mouse buttons for the ability swap but I couldn't decide on a good keyboard scheme.  I wanted to let the player reassign keys for the jam but cut it early on due to scope creep, but that'll probably be something I add for the post-jam version.  I also plan on tweaking the difficulty a bit if not completely redesigning some levels since I wanted it to be hard, not frustratingly hard, but it seems the last few levels ended up being more difficult than I intended.  Thank you for your review and feedback!