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A strange take for sure, I dig minigame collections though. Definitely a lot of ways to interprit this one. All lives have certain tasks they want to complete no matter how simple or complex, fulfilling their goals is my job as the player. I have the ability to fufill each of them, does that make them equal? As a game, it is definitely pretty short, which isn’t nessecarily a bad thing, but it feels that there could be more gotten out of the mechanics you’ve made (specifically the first and second games). It’s definitely the sort of idea that would really shine if given more time to work on it, but nicely done getting it to this point.

Yeah, we could only begin on the game about three days into the competition so it left us a little short to fill it out but we hit our minimum scope with a little bit of polish. Thanks for trying out the game!