Aw shucks, that's too kind! I was happy to play and will give it another go to get past Chapter 2 at some point.
I'm curious to hear more on the HP scripting; is the increase in health achieved with a different method than just increasing the max number that the player's health variable can hold?
Regardless, if you are making this game so that it can run on a DMG GameBoy, I understand that you want to do all that you can to minimize the amount of processing power demanded by the game. My game DE '22 can technically be loaded on a DMG GameBoy but is effectively unplayable due to the CPU being half the speed of that of a GBC.
Sheesh I didn't knew I could've just set a maximum ammount to a variable hahahaha. Basically I created to variables, HP and MaxHP. Everytime you grab a heal, the game just checks the MaxHP, and doesn't increase the HP variable past that. BUUT I put that all "on update" because for some reason this didn't worked at the heal's "on hit".
So yeah I don't actually plan on launching it at the dmg, I don't even know if he can hold it (and also have no way of testing cause I don't have a dmg myself).
And yo I'm very happy that you liked playing it, that's why we make games anyway ain't that right? Another thing, I'm very interested in knowing how you did your player's jump, I'll probably reach out for you at discord one time or another.
And lastly thanks again yo, I'm very interested in seeing your next games.