Sheesh I didn't knew I could've just set a maximum ammount to a variable hahahaha. Basically I created to variables, HP and MaxHP. Everytime you grab a heal, the game just checks the MaxHP, and doesn't increase the HP variable past that. BUUT I put that all "on update" because for some reason this didn't worked at the heal's "on hit".
So yeah I don't actually plan on launching it at the dmg, I don't even know if he can hold it (and also have no way of testing cause I don't have a dmg myself).
And yo I'm very happy that you liked playing it, that's why we make games anyway ain't that right? Another thing, I'm very interested in knowing how you did your player's jump, I'll probably reach out for you at discord one time or another.
And lastly thanks again yo, I'm very interested in seeing your next games.