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This is visually a great game, the assets are all really high quality. The writing was charming too! I’d say the gameplay itself needs some refinement, having a single level to explore the mechanics wasn’t enough to get depth out of them. Spamming blue to get turrent refills always seemed like the correct move, so it felt like I wasn’t making many interesting dscisions from a gameplay standpoint.

You should look into disabling or locking the cursor, with winapi and glfw its a single line of code.

Overall very technically impressive game, with lots of care put in. You had so many people, I’m amazed you managed to get this out! Obviously you all are great at working in a team!

Thank you! I can see what you're saying with the blue projectiles coming off as more useful currently. Those ones will freeze enemies and replenish ammo. The red ones will destroy the little bugs so they'll stop doing damage to you. A little more balancing in the difficulty and I think that would come across more clearly. The little guys are a little easy to manage and get a hold of at the moment, but if they were more seriously threatening your health the use for both projectiles would come in handy for sure. Thanks for your thoughts!

Thanks so much for your comment! Your suggestions make a lot of sense and I appreciate your input. The game was really fun to write for and I'm really so impressed by all the work my team put in. Thanks again for playing and letting us know what you thought!