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Finally played this with someone across the globe (Australia/Canada) as its not latency demanding... 
Was fun and it is the solution for having a better AI :)

One suggestion, could you be able to have an indicator for when a canon has an available shot?
When moving too many canons we can forget which one has fired...

PS. One minor visual issue when there are too many units on screen, the spawn screen numbers of the wizards are off, for example, sometimes showing 110 Wizards when in reality their are just 3, and seems also the graphic of the numbers are truncated left/right..  this comes and goes and unsure what exactly causes it, but it happens when spawning lots of wizard (doesnt matter which color).

(+1)

Hi, sorry for late reply. Yes, such indicator is possible, actually I thought about it too but since the Windows version didn't have it I eventually decided to leave it as it is. But now that you mention it I think I'm going to add it, along with the bugfixes. I didn't have time to work on the game recently but I think I'll be able to get back to it soon. Don't worry, the project is not dead ;)

(+1)

Hi,

New version is out - it has several bugfixes, improved AI and also the shot cannon indicator that you mentioned. I hope you'll like it. Have fun! :)