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I'm surprised more people having tried/rated this game. This feels like one of the more complete packages in this game jam, and all from a solo dev no less! Very impressive.

The voxel art style is neat and consistent, harmonised by a moody, sepia colour theme that gives me fantasy RPG vibes. I like the added detail of your character aging or changing appearance when it wins a round. The UI design is simple but efficient and matches the overall theme. The rock/paper/scissors gameplay was easy to grasp, though relying on random guesses to win doesn't feel as satisfying. But I did keep playing to see how much the character would change each round. Sound is good.

Great work!

Thanks very much. I have been carrying on with it for a Post Jam version and getting it all a bit more rounded . Although you never know what is coming back at you, I am playing with how to read what you have and to make choices that are less random but more tactical. As I never really got to play test it properly, I am starting to learn the deeper tactics of the game. Whilst random is a perfectly good way to go about it there are choices to be made as your decks grow that make a difference. Victory is never assured though. It's a matter of intuition and fate.