This is very impressive! The game loop is interesting and I found myself playing for a while. Despite the fast rythm, the UI helped a lot in understanding which action was doing what (even for us QWERTY people). However, I was surprised that you didn't choose the green color for the heal action.
The game art is also quite clean and it wouldn't need much to make it look super awesome.
Viewing post in Quarreler's Burden jam comments
Interesting call on the healing colour. My RGB obssesion comes out to haunt me. I did not really think of the colours that deeply but I used my comfort with RGB to help me keep the code logical and easy to not get lost. There are a lot of lists and data relationships under the hood and so that is what drives the colour choices. The healing is sort of outside of that logic so I did not really think about which colours would be good for which thing. Something to ponder.