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No instructions on how to do anything. The jump from the yellow pillar to the next across the lava might be impossible, I couldn't make it. Perhaps save a hard jump like that for a higher level, rather than level 2 or whatever it was.

I do not like that the camera turns with the player when they flip, it makes me feel sick. Also is there any point to flipping? I thought it might give an altitude boost but it doesn't appear to help in making jumps.

This game is a good starting point, but it's barely even a prototype. It's not clear how to play or what the objective is.

Thank you for your feedback. 

The jump you mentioned should not be impossible as you can hold shift to sprint and you can double jump. You may be jumping to the wrong platform? And if the case, that is indeed on me. I agree that you should have a clue on where to go. 

There is no point to flipping but to have fun. It was purposely made to be optional, since some people may not like it. I've seen a few comments so far with a dislike towards the camera flip, so if I were to redo the game I may remove it overall.

The instructions of the game are more learning-based, kind of like the original Super Mario bros. In the game you don't know much. But you learn through playing that you can sprint, get coins from blocks, and reach a flagpole that takes you to another level. This approach was applied in my game as the player is supposed to learn the timing of the jumps, that the power ups let you progress, and the portal at the end of each level takes you to the next.

Ok maybe I'm just a noob but I never would have guessed using shift to sprint. I get that the point of the game is to learn how to play it by playing it, but perhaps you could mention the controls but not say what they do. That way the user doesn't have to press every key on the keyboard to see if it does something, just the ones you tell them to use.