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(+1)

Great reimaging of VS as a turn based game.  Knowing exactly when your weapons will fire adds an interesting layer of more granular decision making too.  The balance felt a bit skewed towards the ranged attacks in the Jam version, but I like all the different weapons available.  Also at least 1 point in hoarder felt mandatory with how small the base pick up range was and how quickly the enemies pile up on the xp.  Still really fun though and looking forward to trying the new version. 

(+1)

Thank you!

Yes, the pickup circle is deliberately very small without investing into the Ability, but maybe a tad bit too small, as you have to quite accurately stand on top of something to pick it up!

I must admit that I'm surprised that a turn based variant even works. I would have expected that the loss of urgency in movement and twitch mechanics is kind of what makes VS work so well, but seems like it's more about positioning and trying to stay on top of the progression curve, which is kind of what roguelikes is all about!

The crowd control you get with the fireball is pretty much the most powerful in the game right now I think, because its so strong for positioning. I'll add more alternative positioning abilities in the near future. I have some ideas!

Version 1.5 adds so much new stuff that it's quite a lot deeper and more complex than 1.1 that I submitted for 7DRL, and will need some time to mature and balance, but 1.5.2 right now is probably the best version of the game so far, and kind of shows the direction the game is heading in.

Super happy to hear you had fun!