Well I said I'd get to this game soon and I'm glad I did.
This was a cool horror influenced roguelike shooter. I admit I died several times and never managed to make it all the way through to seeing all the enemies, but what I did see what quite nice. The art style works and is easy to see and understand what's going on. It's kinda cool seeing familiar enemies like the not-mancubus from Doom and the not-Hunter from Left 4 Dead being recreated in 2D. I kinda wish I had gotten to see the secret player character, but I think I have a good guess at who it might be. Oh and I loved all the little portraits and posters around the level.
The enemies had nice variation in attack pattern, it felt particularly satisfying to take down not-pyramid head after dying to him a couple times.
I liked how the shotgun had the added detail of having to reload shells manually, made combat a bit more tense trying to sneak in reloads.
Oh and I really liked how you had the graphics option affect the example screen in the menu. Makes me wanna implement something similar in my project.
Definitely felt like what I saw was a shooter with horror influenced enemies rather than an actual horror game like resident evil or a creepy atmospheric shooter like FEAR. I don't know if that was intentional or not. From comments on the games page I guess the ring girl is pretty scary, though I never encountered her so can't say for sure. The menu certainly felt more horror-like than the game contained within, though that doesn't mean I didn't enjoy the game.
There was a couple issues I noticed, the most noticeable was when I was killed while playing as Ro or Chloe there was no death animation and I was able to just keep moving and shooting. The other is that sometimes the menu UI wouldn't react on the first click or two, but judging from the games page it seems like that's been an issue for a while.
Overall I enjoyed it, had some nice enemies, mechanics and pop cultural nods. Great work!