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(1 edit) (+1)

This is fiendishly tricky - as it should be as a rage platformer! I liked being able to catch myself with arms, there was almost a puzzle aspect figuring out the best way to traverse each section of the level.

I thought the menu screen was a nice touch, immediately dropping me into the action and giving me a little challenge to even start the game got me into the right mindset from the start.

I did find it frustrating that the music reset each time I died, especially as I was dying a lot - if there's a way to prevent the level reset interrupting the loop that would be amazing. 

Edit: just read your devlog and seen that you're aware of the music issue - hope you manage to find a fix that works for you! Don't know how you've put this together, but would resetting the player's location on death rather than reloading the level work?

(+1)

Honestly, I never thought about that. I’ll try to implement that. Tho it’ll take quite a bit of code changes to do it.

I have the red blocks coded so they’ll reset the current scene and, with the character in different places in each scene, it will be a challenge but I may just have to do it.


Also thanks for the advice and I’ll credit you for your it even if I do find another solution in the next version!

Sounds great to me - good luck finding a solution that works for you :)