Play opportunity
Platnium (Remake)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #10 | 2.800 | 2.800 |
User Interface (UI/UX) | #13 | 2.600 | 2.600 |
Sound/Audio | #17 | 2.400 | 2.400 |
Overall | #19 | 2.400 | 2.400 |
Visuals(Graphics) | #27 | 1.600 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://haunted-target.itch.io/chromatic/devlog/359583/progress-part-1
Developer Feedback Questions
Why am so I dumb with Unity? (Note: the devlog is only part 1)
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Comments
Great job with this rage platformer! I'll admit I couldn't get past the first level after the tutorials. Are you supposed to turn around and use the wall jump there? I couldn't pull it off.
Normally I'd say the character is a little too floaty, but I'm guessing that is part of the challenge for this type of game.
This may just be because I couldn't get past the first main level, but I'd suggest more of a gradual increase in difficulty after the tutorial ends.
Overall I had fun and good luck with this project!
I’m glad you enjoyed the part of the game you got through! To clarify, yes the floatiness was an intentional thing and as well the first level after the tutorial is supposed to be difficult as I’ve planned the game to have no definite learning curve to add to the rage aspect. Also the beat the first level you actually do need to jump around and off the wall so at least that was clear lol
I must say you certainly succeeded in making a rage platformer. I admit I'm not a big fan of platformer just generally, rage platformers get even further out of my wheelhouse. I did at least make it through the main menu and the tutorial, but as soon as I saw the first real level I just had to laugh. I only ever got about halfway through the first screen before giving up, sadly I have little patience in these type of games.
I did like several aspects of the game though, the main menu being playable is a great touch in platformers. Being able to grab ledges with the arms is nice, certainly saved me a few times. The music is pretty fitting, but yes I did run into the music issues you mentioned in discord and your devlog. I think Not Jam's suggestion would be best. I didn't get that far into the game at all, but if there's nothing in a level that needs to be reset other than the players position then you should try to only reset the player character.
Also I wasn't expecting an in-game credit, so thanks for that. Though admittedly I think it would've been hilarious if mine was the only one done using the default text so it still looked blurry lol.
(Also the text in certain parts of the game still appear to be using the old text that looks pixelated)
Overall, a decent rage platformer, nice work!
This is fiendishly tricky - as it should be as a rage platformer! I liked being able to catch myself with arms, there was almost a puzzle aspect figuring out the best way to traverse each section of the level.
I thought the menu screen was a nice touch, immediately dropping me into the action and giving me a little challenge to even start the game got me into the right mindset from the start.
I did find it frustrating that the music reset each time I died, especially as I was dying a lot - if there's a way to prevent the level reset interrupting the loop that would be amazing.
Edit: just read your devlog and seen that you're aware of the music issue - hope you manage to find a fix that works for you! Don't know how you've put this together, but would resetting the player's location on death rather than reloading the level work?
Honestly, I never thought about that. I’ll try to implement that. Tho it’ll take quite a bit of code changes to do it.
I have the red blocks coded so they’ll reset the current scene and, with the character in different places in each scene, it will be a challenge but I may just have to do it.
Also thanks for the advice and I’ll credit you for your it even if I do find another solution in the next version!
Sounds great to me - good luck finding a solution that works for you :)
I do like a good rage platformer. For some reason, you can move with controller, but not jump with controller. When using Unity's (technically) old input system, you should probably assign jumping to a custom button (like "Jump"), then configure in the project settings. Also for keyboard movement, you should use GetAxisRaw("Horizontal") since that does not have acceleration, unlike GetAxis("Horizontal") which only has acceleration on keyboard, but not controller. Code bugs aside, it's a cool rage platformer, and I really like the secret level as well!
Thanks for pointing out this flaw! I’ll make sure to have it fixed whenever I upload the next version! Also I’ll credit you for discovering this bug in my code lol
I'm sorry that I'm having people go to the original's page but, I wanted extra proof this isn't an original game I just made and that I made this concept before lol.