Thanks for your feedback. I am glad the style reminds you of Crash Bandicoot and Spyro, because I was going for an ps1/n64 style actually. I was lazy with the enemies though. I had plans to make another enemy that was a wizard that moved away and shot projectiles, but I ended up scrapping that idea because I put them far back in the development plan, and by the time I got around to them, there was only one day left. On the original release, I had a bunch of build errors delaying the release, so I got anxious about that happening again with the second release.
Earlier on in development, I experimented with the ability to move the camera, but I couldn't figure out any intuitive buttons to map it to on keyboard, and imagined some people accidentally pressing 1/2 (what camera was mapped to) and spinning the camera to a terrible angle. I also couldn't figure out how to get right-stick input on controller, and I thought using the bumpers for the camera was confusing.
Glad you liked the boss battle! I've always loved bosses that have visible damage outside of HP-bars, and since you use a shrink bolt in the game, I thought it was perfect to make the boss get shrunk more and more, but go faster and faster to make up for it's smaller size. It also doubles as having a boss that gets harder as it goes on. Thank you for playing, and I loved your game too!