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As I mentioned in feedback of another frustration-based platformer, this isn't really my wheelhouse so my feedback is coming from a non-target demographic. I was able to get past the first flag, but not much further. I did speak with the new NPC but was unable to actually get the ball up that high.

I like how you're able to control the power of the kick now with the stances, and I like how it makes pepe look like he's powering up or something. Giving the option to look at the ball if its fallen out of view is a nice quality of life feature. The look and background music of the game brings to mind old flash games on miniclip or addictinggames back in the 2000's, well that and the memetic aspect of pepe as the main character.

As I mentioned I didn't get too far in the game at all so I didn't see the new levels or the 4 different types of balls, but it sounds neat.

Overall, I thought what I played wasn't half-bad. Nice work!