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A jam submission

Pepe's epic adventureView game page

A rage game with physics mechanics.
Submitted by CyberRobotnix (@CyberRobotnix) — 1 day, 12 hours before the deadline
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Pepe's epic adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Audio#182.3332.333
Fun#251.8331.833
Overall#252.0002.000
Visuals(Graphics)#261.8331.833
User Interface (UI/UX)#271.6671.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://cyberrobotnix.itch.io/pepes-epic-adventure/devlog/363600/pepes-adventure-was-upgraded-to-version-2

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Comments

Submitted

As I mentioned in feedback of another frustration-based platformer, this isn't really my wheelhouse so my feedback is coming from a non-target demographic. I was able to get past the first flag, but not much further. I did speak with the new NPC but was unable to actually get the ball up that high.

I like how you're able to control the power of the kick now with the stances, and I like how it makes pepe look like he's powering up or something. Giving the option to look at the ball if its fallen out of view is a nice quality of life feature. The look and background music of the game brings to mind old flash games on miniclip or addictinggames back in the 2000's, well that and the memetic aspect of pepe as the main character.

As I mentioned I didn't get too far in the game at all so I didn't see the new levels or the 4 different types of balls, but it sounds neat.

Overall, I thought what I played wasn't half-bad. Nice work!

Submitted

I won't rate it as I was unsuccessful to boot up the game from pressing enter the first time. I'll come back later in order to try again. Could you tell me if I did something wrong when loading it so I can play the game successfully? 

Also gotta respect that you made this in GDevelop, my game developing roots... even tho I didn't ever make too much lol

Developer

HTML5 has its issues. Try clicking inside the game's window frame and then press enter, I'm already working on changing this intro to a mouse click which will prevent the problem from happening in the future.

Submitted

Interesting idea. But hard to play.

Submitted

Cool idea. I definitely see the inspiration from Getting Over It. 

I really like the feature where you can center the camera on the ball to find it if it goes to far, otherwise I would lose track of it easily. Nice job!

Submitted (1 edit)

Fun idea with the ball but I could not figure out how to kick it. 

Developer

Controls are listed on the game's page, to kick the ball you just need to run into it.