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Thanks for playing! How nice that you found it engaging! 

I didn't implement a warp because I wanted the far ends to be more difficult than the first beacons, and I thought that may be a nice way to naturally increase difficulty (you hace to retain the path in your memory for a longer time). But I get your point that it may be a little tedious and this difficulty detail may not add a lot to the game.

Thanks for your review!