Haha, thank you for your comment! I allocated some good amount of time to try to get the "game feel" right. Happy to hear you were able to appreciate it.
Thanks for playing!
Very simple but effective. I got in a kind of "trance" while playing it, which was super nice and relaxing. For a moment it feels like a rhythm game, but then some parts are not in sync. I think this is a missed oportunity, if the game would sync to the music it would be even better. But anyway, I had a great time creating my little planet. Congrats!
Great game! The puzzles are well done, and the character control is perfect. Felt nice to play. The idea is cool too. The only thing I would do to improve it a little more is to make more obvious that the "outline diamonds" are actually switches. You eventually end up figuring it out, but it took some time for me at least.
Good work!
This game was amazing. The art reminds me a lot of Hyper Light Drifter (A game I personally love). The premise is simple but so well executed. I only have some improvements to suggest to make it even more awesome:
But to be honest I'm impressed by the beautiful art, the music and the world design (you really feel the progression).
Congrats!
This is a very nice idea! The rotation is very well implemented, you really feel the "drag" with the ground. The only thing I would add is some obstacles (maybe after you surpass certain score?). I think having some walls will make you turn more, increasing the risk of collission. I couldn't beat the high score (but still have lots of time to try!). My max was 83 so far.
Thanks for playing to the end! I'm glad you found it relaxing and that you wanted more prebuilt statues! I was lacking a little imagination so this were the only ones I could come up without wasting so much time, but I would like to add more as soon as they come to mind.
Thanks for sharing your table!
This is a great take on Papers Please. Loved all the characters, dialogues are super fun. That minion's expiration date was kind of suspicious (?) haha. Great creativity for the different species that pop up. Had a good time overall, but I realised I made a mistake and I didn't get any type of punishment. Maybe add a score for this demo just for fun? It could be based on response time + right answers.
Congrats!
Very nice retro aesthetic. Also the music is great, and fits the game very nicely. The controls need a little bit of improvement (but this is usually the hardest part to achieve on a plattformer). My suggestions are: Try adding some "coyote time" and some jump cache, and making the player's and enemy's bounding box a little bit smaller. This will make the game easier, but you can try adding difficulty in other ways (more enemies and traps that require precise controls).
The game is beautiful overall and I enjoyed it. But if you add this improvements you could easily expand it and make a large game that many (including me) would certainly enjoy.
Nice work!
Haha this is such a fun idea. Love the "shadow" that catches you when you fail. I think you should be able to get some sense of the dialogue when you are under the blankets. It makes it hard to know when you are allowed to leave and continue playing. But I could definitely see this expanded into a larger horror game. Congrats!