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It's very fun but because I can just run away from the TNT and never lose any HP, it was fun more in the Cookie Clicker kind of way where I can't stop playing it only because I want to collect more. Still, I'd say it's enjoyable. The juicy camera shake after every explosion helped with that a lot!

I think something that would make it more challenging is if the TNT boxes you place are, instead, creepers living boxes that chase you and light themselves (and stop moving) when they get close enough. That way, you have to lure every explosive to where you want it to light up. Unfortunately, the AI for this is probably too complicated to implement for just a 3-day jam...

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Thanks! I know that you could run away to avoid the effect of the blast, but I added a big blast wave that affects the cave and generates debris. I could do it bigger I guess. Also I was tempted to add enemies that you could also blast and the moving TNT is a good idea, but I wanted to stick to “you are your own enemy” so I just relied upons player’s greed. As you said, it’s just three days and in my case I had much less than that.

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The debris do balance it out, but the player isn't given enough time to dodge them so it would be unfair if the radius were larger and everything else was the same. There are 2 ways to fix this I can think of - 1) increase the ceiling height, or 2) make the debris fall more slowly. Or maybe a combination of both.

You're right, the explosives being living creatures would take away from the limitation.