Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Playing this game, I could feel what the intentions were, collect the potions so you can turn into stronger variants of yourself, and then it's an infinite slaughter of your creation. However, with the randomly generated structures of the level, the difference in altitude make this game not that fun to navigate, because one slip near the beginning makes you fall 250 ft. to the ground. I was also only able to find one changing potion, so maybe I was just bad and didn't quite look everywhere, but the potion placements are random as well. The jumping is strange near the beginning when you are the mimic's original form, it feels sluggish until you transform, so that was just confusing. Last thing, the attack animation and speed is far too slow to be used for actual combat, considering the speed of which an enemy can attack you instead.


The game has potential, but the geometry has to be more forgiving, the attack needs to be faster and effective, and music would be nice too. Maybe a shift to rebuilt levels instead of random generation?

Anyhow, good attempt, and I hope you keep creating!

(+1)

Thank you for your constractive feedback! The main point of your feedback for me is that my design may be not enough intuitive for players, unfortunatly (and this is purely my mistake, of course), because:

  • intention was not only in collecting the potions but also to deafeat stronger enemies to be able to mimic them (grey and red enemies cannot be mimiced by finding potions)
  • level was not randomly generated - each and every block was placed without using any random generation :)
  • all consumables (changing and healing potions) were also placed by my own hands
  • sluggish movement of true form in the beggining was intentional
  • player's attack has 100% same parameters as enemies'

But I will repeat: your feedback is truly valuable for me as you showed me your perception of the game! I will use your feedback to improve myself in programming, game and level design, thank you so much for :)

(+1)

Thank you for responding, it provides some clarity to the things I said, and I can understand your viewpoint. Your game wasn't bad in a sense, it was just kind of aimless it felt like, but now knowing these details it makes sense how you actually supposed to play the game ;).