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(+1)

Thank you for your constractive feedback! The main point of your feedback for me is that my design may be not enough intuitive for players, unfortunatly (and this is purely my mistake, of course), because:

  • intention was not only in collecting the potions but also to deafeat stronger enemies to be able to mimic them (grey and red enemies cannot be mimiced by finding potions)
  • level was not randomly generated - each and every block was placed without using any random generation :)
  • all consumables (changing and healing potions) were also placed by my own hands
  • sluggish movement of true form in the beggining was intentional
  • player's attack has 100% same parameters as enemies'

But I will repeat: your feedback is truly valuable for me as you showed me your perception of the game! I will use your feedback to improve myself in programming, game and level design, thank you so much for :)

(+1)

Thank you for responding, it provides some clarity to the things I said, and I can understand your viewpoint. Your game wasn't bad in a sense, it was just kind of aimless it felt like, but now knowing these details it makes sense how you actually supposed to play the game ;).