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This is a fun puzzle game, I'm sad I only managed to make it to the 4th level before I threw in the towel. Maybe I shouldn't rate jam games on days I don't feel 100% lol.

The controls are nice and moving blocks is easy, I did try first person mode for a second but the instant turn and FOV made it not ideal for any of the first 4 levels. Maybe its more useful later on but I didn't get that far.

The graphics are a bit crude, but its enough to get the concept across and the mechanics and rather chill nature of the game kinda balances it out.

I liked the background music, was fitting for a rather relaxing but also confusing game lol.

I don't know if this was intentional or not, but pressing "E" spawned a bunch of boulders on the map and pressing it repeatedly filled the map with boulders so much I couldn't even move. I'm guessing this is a debug feature that didn't get cut in time. I'm sympathetic to this issue, because I once left a debug key in a game that caused every NPC in the map to ragdoll. That was a fun one to find.

Overall though, great work! This is a good base to expand on for more levels.

(+1)

Thanks for your evaluation!
The first person view were initially implemented when I made the game for the Creative Core Pathway as it stated that we needed to have different cameras. I'm well aware that though this feature is a bit cool it doesn't add any benefit to gameplay instead the opposit.

Graphics is also one thing that I didnt put that much effort into, just wanted everything to work. But I will have to rework it later. Same goes for leveldesign and difficulty curve.

Nice that you found the "E" button. It was added as an debug feature and there is also a skip to next level if you press "T" which I dont think anyone mentioned they found...