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There some technical issues, game doesn't punish for spamming keys. It forces player to ignore rythm if he aims for higher scores. Game lacks some kind of finishing sequesnce. Sprites and music fit nicely for concept of hardworking woodcuter(I'm only afraid of what post-apo in tags means :D). Nice game for starting your adventure with jams. 

The idea was that the spikes was the punishment for spamming keys. Cause when you get to faster sounds, it becomes very difficult to both manage a perfect rhythm and then also making sure you arent running into the spikes so i decided it was for the better not to give a perfection system to it

(+1)

Also i do not remember why i put post apo, i think i was too tired when choosing the tags XD